Then EVA% defines the chance of a evasion unless the opponent had over 100% ACC. (For example mage does more damage to knight, knight does more damage to archers, archers do more damage to mages)įirstly, the attacking unit ACC defines chance of a miss: up to a hundred % its the complement of the raw acc percentage, above a hundred acc its still just a 0% chance of a miss (no other adjusting parameters).Įvasion comes to play when a hit hasn’t been a miss. The opponent has the defense stat and there are also type boni when attacking specific classes. When selecting the formation equipment, keep in mind that for the damage calculation not only your ATK is relevant. Its not necessarily best to go with three knights yourself, especially if you are up against players with better equipment than yours. In the previous post, the set of unit parameters (that can be modified by equipment) were introduced.īut how to optimize the formation and equipment to meet up for example an army of three knights? The question soon becomes, what is the best technique to find the best strategy against the masses? When discussing about a strategy game, the first question that arises is, where is the strategy? As closed alpha players, you might have noticed that soon after leaving lower ranks like peasant and squire you begin to constantly meet armies with two or three lifesteal knights, supported by nothing or a single priest. Im portant notice! The following post contains unofficial information gathered by a fan of Knights of Cathena and as such may well include some false information or may be missing information on game mechanics, including the resolving of attack damage, the effects of unit parameters and the real nature of datk effect, please follow the official Knights of Cathena website for new releases of official info on game mechanics and please comment below if you notice mistakes!
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